Last updated: 25.04.2004

Feature Priority Status
Update Material class to contain surface normal, point of intersection and other stuff
Update primitives to support updated Material class. ("random point in surface" generation cancelled
Implement LightModel class which is generic base class for illumination models and shaders.
Create Phong illumination model
Add alpha mapping
Create new Primitive: Image
Create new Primitive: Line Cancelled
Better organize examples
Create AllegRT's first tutorials Low
Create MaterialMap which hold all mappings
Update all primitives to support MateiralMaps
Fix bugs and self-compatibility errors High
Update documentation Medium

Meaning of status colors
In development / Features missing
Planned and not yet started